Slip Cup comes in packs of twenty.  In these packs, there are 10 Red Slip Cups and 10 Blue Slip Cups.  Those Slip Cups are labeled with the numbers ‘1’ through ‘10.’  There are two identical sets of numbers ‘1’ through ’10.’  They can stack into each other while keeping the drinking area clean.  Combining these three unique features allowed Slip Cup to create 40 plus new drinking games!

We have categorized the games into these sections; Survival, Pregame, 1v1, 2v2, 3v3, Team Games, Outdoor Game, and 3D Pong.  They are labeled; number game (N), color game (C), or stacking game (S).

If you create a new game using Slip Cup, send us an email and we’ll add it to this page with credit!

Check out the ‘Legend’ tab for the Generic Rules before reading our games!

Here are the Slip Cup creators must try Top 5.

Memory Cup, Tipsy Tower, Flip Pong, Battle Cups, and King of the Cups.

Legend-Generic Rules


Legend:


Standard Shooting*


Arc Shot


Fastball Shot


Bounce Shot


Standard Pong Rules*


1. Possession determined by ‘Eye to Eye.’


2. Each player shoots once per round.


3. If a ball is made in a cup a player drinks the contents, and the cup is removed from the game.


4. If a team makes both shots in a row, they get both balls back and shoot again.


5. If a bounce shot is made, it counts for two cups.


6. If a bounce shot is attempted, it can be swatted away by the defensive team.


7. Two ‘Re-Racks’ per game.


8. A team wins when they make all of their opponent's cups.


9. Redemption: the losing team has the opportunity to shoot until they miss.


10. If, during redemption, the losing team clears all of the opponents’ cups, it goes into three cup overtime.


11. If two consecutive shots result in balls remaining in the same cup, the game is over.


Standard Triangle Rack*


6-cup-layout-225x225


6 Cup Number Sequence


6-rack-random-ex-225-225


6 Cup Random Ex.


drawing-1-225x225


 10 Cup Number Sequence


10-rack-random-ex-225x225


 10 Cup Random Ex.


 


Survivor

4 Corners


1. Rapid Shooting* (Shoot whenever you get a ball)


2. 4 player individual game.


3. 2 balls are used.


4. Standard Pong Rules*


ALONG WITH…


5. Each House Rack has 4 of the same colors & 1 different color.


For Example, a House Rack may have 4 blue Slip Cups and 1 red Slip Cup or 4 red Slip Cups and 1 blue Slip Cup.


6. There are 4 House racks, one on each corner of the table.


7. Each person starts in their corner.


8. Last person remaining wins.


9. Only shots across the table remove cups.


10. If the 1 different color in the rack is made everyone rotates left…yell rotate.


11. If a bounce shot is made next to you or across the table, everyone rotates left. Any bounce shot MAY BE BLOCKED!


12. If you are in a corner with no cups…you are out!


13. If the LAST cup is a ROTATE CUP… that person is eliminated and then you rotate to the next available corner.


14. If a corner has no cups that corner is no longer used.


15. If the game comes down to 2 players and they cups are on the same side of the table, set the cups in the same position on opposite sides of the table.


16. If you make two cups in a row, you do NOT get the balls back.


Use this Rack Formation for 4 Corners


4-corners-225x225


 


Stack Race


1. Bounces only.


2. 4 player individual game (1v1v1v1).


3. Four balls are used during the game.


4. Each player gets their own ball.


5. Each player gets 5 cups.


6. The 5 cups are lined up in a straight row in front of them.


Use this Rack Formation.


stack-race-225x225


7. You have to go in order of closest to farthest cups.


8. After you bounce it in the first cup, drink it, and then stack it underneath the second cup. Bounce it in the second cup, drink it, and then stack it underneath the third cup.  Go until you finish your row of 5 cups.  The cup stack gets further and further apart.  It doesn’t move closer.


9. First team to finish their row wins the game.


10. No Redemption.


Mystery Cups


1. Standard Shooting*


2. This is an individual elimination game.


3. Two balls are used.


4. Only one person can win this game.


5. Two to ten players can play this game.


6. Players stand in a circular formation around the table.


7. Each player gets two shots at the rack.


8. If the player makes only one or misses both shots, the balls are passed to the left.


9. If you make both shots, balls back.


10. The Slip Cups are randomized into a custom rack on the center of the table.


11. All the Slip Cup numbers and colors are written and put into a hat.


For Example, Blue-1, Blue-2…B-10…Red-1, Red-2…R-10.


12. Shake the hat. Let the each player draw two to three numbers depending on how many players are in the game.  Memorize and don’t show anyone your numbers.


13. You are eliminated from the game when all your numbers have been made.


14. After a made shot, the player’s cup that was made drinks the cup. If no one is that cup number, the person who made the cup chooses who drinks it.


15. Last one remaining wins.


16. Optional- If you want to add more you can give out the seconds in the made cups in addition to drinking the cups as well.


Use this Rack Formation for Mystery Cups


pea-pong-rack-225x225


Rack


mystery-cups-225x225


Hungry, Hungry Cuppos


1. Bounces only.


2. Individual elimination game.


3. 4 balls are used, rapid bouncing only.


4. WIDE TABLE IS REQUIRED OR TWO TOGETHER.


5. Drink before you bounce. If a bounce is made in your cup, that cup is out.


6. No blocking.


7. Last person remaining wins.


8. No Redemption.


Use this Rack Formation for Hungry, Hungry Cuppos


hungry-hungry-cuppos-225x225


 


Pregame

King of the Cups


1. Standard Shooting*


2. This is a game meant for Pregaming.


3. Only one person can win the game.


4. Two or more players can play the game, the more the better.


5. Side Beverages are needed in this game; cups are filled up as well.


6. The players stand in a circular formation around the table.


7. A game is only concluded when a full rack has been finished.


8. The last place of a game drinks the King's Cup seconds.


9. King's Cup is always a '10' cup, and always in the center of the Rack Formation.


10. The King's Cup is never removed from the game.


11. Use two balls, although more will make the game go faster.


12. Each player gets two shots at the rack.


13. If the player makes only one or misses both shots, the balls are passed to the left. If he/she makes one, he/she can give away those cup numbered seconds, but it is not removed from the game.


For Example, if you make an '8' cup you give away eight seconds to drink to whoever you want. You can give it to one person or split them among the group.


14. No cups are removed from the game unless YOU ARE THE KING.


15. Only ONE player can be the KING at a time.


16. Only the King can make cups and remove them from the game.


17. You become the King by making the center ‘10’ King Cup (Say "King Me"). You remain King until someone else makes the center King Cup, then they become King.  Every time the King's Cup is made that person gives those 10 seconds out to another player just like any other cup.


18. When you are the King you can now start to eliminate cups from the game.


19. If you are the King and make a cup, you take that cup to your corner. Drink that well deserved cup, and give away the cup numbered seconds. If in one turn your first shot was a make outside the center cup, but then you made the King's Cup on your second attempt, that first cup would be eliminated and taken to your corner.


20. Whoever has the most made cups in their corner at the end of the game wins.  Tie goes to cup number total.


21. If a player makes both his shots during his turn whether he is king or not, he gets the balls back.


22. King's Cup does count as a made corner cup, but only to end the game.


23. Rack as much as possible to keep the original Rack. Try keeping the King's Cup in the center. No mid rack.


24. The King is immune from drinking seconds. If you give seconds to the King you drink double the seconds for your disrespect!


Use these Rack Formations for King of the Cups


kitc-7-cup-rack-225x225


7 Cup


kotc-13-cup-rack-225x225


13 Cup


kotc-19-cup-rack-225x225


19 Cup


Rack


kotc-table-view-225x225


Use the Rack which fits best for the appropriate amount of people playing the game.


Seconds


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Randomize the numbers ‘1-10’ into a triangle rack, any way you would like.


5. Standard Pong Rules*


ALONG WITH...


6. Side Beverages are needed for this game along with filling the cups up.


7. In addition of drinking what's in the cup, you also drink the number of seconds in the made cup.


For Example, if the number '10' cup is made both you and your team each drink 10 seconds from your side beverage.


8. Redemption- If the game goes to OT-Standard Pong Rules, with the addition you use cups '1,' '2,' and '3,'.


1v1

Rack Attack


1. Standard Shooting*


2. Standard Pong Rules*


ALONG WITH…


3. One vs One


4. Two shots per round.


5. 6 cups per team, 12 total.


6. Your team aims for the other team’s color.


For Example, if you are the blue team, you aim for the red cups.


7. If you make the other team’s cup, that cup is grabbed by the other team and put into a standard triangle (6) rack in front of them.


8. If you make your team’s color that cup is drank by you & IMMEDIATELY removed from the game.


For Example, if you are the blue team and you make the blue cup.  You have to drink that cup and remove it from the game.


9. You can have two cups removed from the center of the table rack and put into the standard triangle (6) rack by hitting the solo shot across the table.


10. Once you have made all the other team’s cups in the center and they have been moved into a standard triangle (6) rack, your team can now start making and removing cups from the game. A cup made in a completed standard triangle (6) rack is drank & removed from the game.


11. THE ONLY other way to remove cups from the game is when you make a shot into your own team’s cup (it would be drank and removed from the game.).


12. Bounces count as 2 only in the Standard Triangle 6 Rack NOT THE CENTER RACK.


13. No Re-Racks.


14. No Balls Back. Drink before you shoot.


15. No Redemption.


16. First team to eliminate the other team’s cups wins.


Use this Rack Formation for Rack Attack


rapid-fire-225x225


Nine Cup


1. Easy version-Standard Shooting*. Harder version-Bounces only.


2. One or more players on each team.  Two shots per person.


3. Standard Pong Rules*


4. One Rack only in the center of the table.


5. Coin Flip to choose a side.


6. Rack Formation:


nine-cup-225x225


Rack


nine-cup-table-view-225x225


7. Make the cups in order of ‘1’ through ‘9’.


8. If both players get two cups in number sequence order, they get the balls back.


9. Drink only when the other team made a cup in number sequence.


10. If a cup is made not in number sequence, your team loses their turn.


11. The team that makes the ‘9’ cup wins (number of made cups does not matter).


12. No Redemption.

Amazing Cup Race


1. Rapid Fire Shooting (Shoot whenever you get the ball)


2. One vs. One


3. Two balls are used during the game.


4. Each player starts with a ball.


5. You cannot cross the center of the table to collect a ball, but you can shoot immediately any ball you retrieve in the boundary.


6. Six cups on each side of the table in a straight line, one in the center, thirteen in total.


7. When a cup is made, you drink. Drink before you shoot. NO BALLS BACK.


8. When you have eliminated the six cups of the opposing player, you shoot for the center cup.


9. When the center cup is made the game is over. First one to make it wins.


10. If the center cup is made before all the cups have been eliminated, nothing happens.


Use this Rack Formation for Amazing Cup Race


amazing-cup-race-225x225


2v2

Memory Cup





1. Standard Shooting*


2. One or more players on each team


3. Standard Triangle Rack* (six or ten cups).


4. Randomize the numbers ‘1-10’ into a triangle rack, any way you would like.


5. Standard Pong Rules*


ALONG WITH...


6. At the beginning of the game, each team has approximately 8 seconds to look at where the opposing team placed their numbers.


7. Now, when a cup is made during this game you also have to correctly identify which number you made as well, in order to remove it from the game. If you guess incorrectly, the cup is not removed from the game.


8. Any player on your team can answer which number it is.


9. Two Racks are allowed, but remember that each time a team racks, they can re-randomize the remaining numbers causing confusion. You have to strategize if or when you should rack, because it will be harder to identify which numbered cup you made.


10. First team to make all the cups wins.


11. Redemption- If games goes to OT-Standard Pong Rules, with the addition that you use cups numbered '1,' '3,' and '6'.


The more you win at this game, the harder it gets.

Pro-Style Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. You and your teammate are on OPPOSITE sides of the table.


5. Each team gets a color. This is your team color and the color your team needs to make in order to win the game.


6. Each player is trying to make their team’s colored cup.


For Example, if I am on the Blue team, I want to hit the blue colored cups only.


7. After a made shot, the other team drinks. Unless you made the other team’s cup color by mistake then your teammate drinks that cup and it is removed from the game.


8. No balls back-OPTION unless an individual has made 3 shots in a row (on fire).


9. NO RACKS.


10. If a player finishes his 5 cups before the game is over he watches and drinks till it ends. The other player on that side still gets ONLY 1 shot.


11. The team to eliminate all of their team’s colored cups wins the game.


12. Redemption-Both players get shots at the remaining cups no matter what.


13. OT- Standard Diamond Rack, using these racks.


Use this Rack Formation for Pro-Style Pong


pro-style-rack-1-225x225


   Team 1 Side


pro-style-rack-2-225x225


Team 2 Side


Rack


pro-style-mix-match-225x225


Use this Rack Formation for OT Pro-Style Pong


pro-style-rack-ot-225x225


 


Flip Pong





1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups)


4. Standard Pong Rules*


ALONG WITH…


5. At the beginning of the game, you pick your team color; blue or red.


6. The Blue team gets 7 blue cups and 3 red (challenge) cups. Red team gets 7 red cups and 3 blue (challenge) cups.


7. The 3 cups are the “challenge” cups. If the team makes one of your challenge cups, you challenge them in a game of flip cup to see if that challenge cup stays or goes.  If the defending team wins the flip cup match, then the cup stays in the game.  If the defending team loses the flip cup match, then the cup is drank & removed from the game.  It can be challenged as many times as it takes to be removed from the game.


For Example, if your team hits one of the other team’s challenge cups, then you have to play 1v1 or 2v2 flip cup to remove the cup.


8. Flip Cup can be played either 1v1 or 2v2 depending on what you decide before the game. If you play 1v1, the person who made the challenge cup has to play Flip Cup were as the defending team can choose whoever they want to defend.


9. 1v1- Flip Cup uses 3 cups that meets across from each other at the center of the table. 2v2- Flip Cup uses 6 cups in a relay race.


10. Balls Back no matter the result of a Flip Cup match.


11. If the last cup remaining is a challenge cup, and both players make it, no challenge! Game over!


12. First team to eliminate all the other team’s cups wins.


13. Redemption- If the game goes to OT-Standard Pong Rules with the addition that you use only ONE challenge cup.


Use this Rack Formation for Flip Pong (Randomize the 3 odd colors)


flip-pong-rack-1-225x225


   Team 1 Side


flip-pong-rack-2-225x225


Team 2 Side


Rack


flip-pong-dodge-pong-225x225


Skee Pong





1. Bounces only.


2. One or more players on each team.


3. Five cups on each side, make sure the cups numbered ‘1,’ ‘2,’ ‘3,’ ‘4,’ and ‘5’ are in play.


4. Each time a cup is made, you add the number in the cup to your team's total score.


5. Side beverages are needed in this game; cups are filled up as well.


6. Each time a cup is made, you and your partner drink the seconds of the cup.


For Example, if a '3' cup is made, you and your partner each drink 3 seconds.


7. Score 21 points to win, if your team goes over 21 reset back to 15.


8. Play until a team scores exactly 21.


9. If during redemption the losing team gets 21, both teams reset to 15 and play until a team solely reaches 21.


10. If both players hit their shots in a row, the balls are returned.


11. Points do not get cancelled out by the opposing team's made shots.


12. Rack formation is constant throughout the game.


13. Losing team drinks their cups.


Use this Rack Formation for Skee-Pong


skee-pong-225x225


Triangle (‘1’, ‘2’, & ‘3’) in the middle


Put 4&5 on the corners of the table


Allow one space between triangle and back row.


Rack


skee-pong-table-view-225x225


Battle Cups





1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH...


4. There are two BattleCups. The BattleCups are cups ‘1&2’ and ‘3&4.'


5. BattleCups can be placed forward, backward, sideways, or diagonal.


6. The BattleCups have to be connected in one of those ways.


7. When a cup is made other than a BattleCup, that cup is drank and removed from the game.


8. The game is over when a team sinks the opposing teams BattleCups.


9. NO RE-RACKS


Use this Rack Formation for BattleCups


battle-cups-225x225


This Rack Formation allows 23 different spots for the BattleCups to be placed.


battle-cups-red-lines-225x225


10. Redemption- If game goes to OT-Standard Pong Rules, with the addition of using one BattleCup '1&2' in this rack formation. Use square rack formation for OT.


Rack


battle-cups-table-view-225x225


Stack Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack (six or ten cups)


4. Standard Pong Rules*


ALONG WITH…


5. EVERY round of shooting if both players on a team MISS their shots; the other team can stack ONE cup into another cup for defense. You can stack as high as you want.


For Example, if Team A misses both their shots, Team B can now take one of their cups and stack it into ANY other another cup.  You could take the middle cup and stack it into the front cup.  One cup at a time can be stacked; you can’t stack multiple cups at a time.


6. NO RE-RACKS


7. First team to eliminate all other team’s cups wins.


8. Redemption- If the game goes to OT- Standard Pong Rules; with the addition that the 3 cups in OT are stacked into a tower.


Use this Rack Formation for Stack Pong


stack-pong-1-225x225


After a team misses both shots


stack-pong-2-225x225


Rack


stack-pong-table-view-225x225


stack-pong-table-view-2-225x225


Match Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. Any team can eliminate any colors on the table.


5. In order to eliminate cups from the game you and your partner have to make a pair. A pair is made when you & your partner make the same colors.


For Example, if you or your partner makes a blue cup, you and your partner have to make another blue cup in order to eliminate those two cups.  When the other blue cup is made, they are eliminated and drank by the other team.  Bring those to your side to create a pair.  If you had made a red cup no cups would be removed and the original blue cup would be brought back into the game.  Start your pairing over.


6. The team with the most pairs at the end of the game wins.


7. Keep the rack as neatly as possible.


8. If both team’s tie with pairs at the end of the game, game goes to OT.


Use this Rack Formation for Match Pong


match-pong-rack-225x225


Rack


Match Pong Table View


Opposites Stack


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. 12 cups total, 6 per team in an inverted standard triangle (6) rack.


5. After a made shot, stack that made cup into the back lone cup.


6. Made cups do not get drank & removed from the game until all cups have been stacked into the lone cup in the back row. The back row will be 6 cups high before cups can be made & removed from the game.


7. Making the lone cup or back row does nothing until the stack has been made 6 cups high.


8. First team to eliminate all cups wins.


9. Redemption- If game goes to OT- Standard Pong Rules, with the addition that the 3 cups in OT are stacked into a tower.


Use this Rack Formation for Opposites Stack


inverted-stack-1-225x225


Rack


inverted-stack-2-225x225


Switch Cup


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. The objective of the game is to switch the front row to the back row.


5. Five blue cups to start in the front row, five red cups to start in the back row.


6. The blue cups are the switch cups.


7. Only blue cups will allow cups to switch places.


8. After ALL the blue front row cups are switched to the back row, you can start eliminating cups from the game.


For Example, Team A has switched all of Team B front row to the back row then makes a shot.  It is drank by Team B and removed from the game.


9. If you make a red cup before all the cups have been switch into their proper place, then the other team gets a free switch.


For Example, if Team A makes a red cup before all of Team B cups were switched to the back row then Team A would have to switch a cup of Team B choosing.


10. If you make a blue cup that is in the back row before all the other blue cups have been switch to the back row, that blue cup is switch back to the front row.


11. Cups keep switching back & forth until they all have been correctly switch to their proper places for removal.


12. First team to switch and remove all the cups wins the game.


13. Redemption-If game goes to OT, Standard-Switch Pong Rules.


Use this Rack Formation for Switch Cup


switch-pong-225x225


Mix Match


1. Standard Shooting*


2. One or more players on each team.


3. Standard Color Triangle Rack* (six or ten cups).


4. Standard Pong Rules*


ALONG WITH…


5. When a cup is made it is then taken away. The next cup made by that team has to be the OPPOSITE color as the previous made cup or the previous made cup comes back into the game.


6. Cups have to be made in color sequence in order from them to be permanently removed from the game.


For Example, in a game with red & blue cups, you have to make red-blue or blue-red in order to remove them permanently.  If the first cup your team makes is a red cup then the next cup your team makes was a red cup; the red cup you previously made would come back into the game and the red cup that you just made would also remain.  However, this would restart you color match sequence.


7. Redemption-If the game goes to OT- Standard Pong Rules (Diamond Rack) with the addition of the color match rules.


Use this Rack Formation for Mix Match


pro-style-rack-1-225x225


   Team 1 Side


pro-style-rack-2-225x225


Team 2 Side


Rack


pro-style-mix-match-225x225


Use this Rack Formation OT


pro-style-rack-ot-225x225


 


Dodge Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Standard Pong Rules*


ALONG WITH…


5. At the beginning of the game pick your team color; blue or red.


6. The Blue team gets 7 blue cups and 3 red (Dodge) cups. Red team gets 7 red cups and 3 blue (Dodge) cups.


7. The 3 cups are the “dodge” cups. If your team hits one of the dodge cups.  Your team can bring a cup back into the game.  This cup must be refilled.


For Example, if the blue team makes a red (dodge) cup, the blue team brings a cup back into their defending rack.


8. This creates strategy of when you want to make the dodge cups.


For Example, if your team only has ONE cup left before you lose, you want to make a dodge cup so you can bring a cup back to increase your chances of winning.


9. A dodge cup CANNOT be brought back into the game EVER.


10. If the last cup remaining is a dodge cup, you still bring a cup back into the game for the redemption round of shooting.


11. First team to make & remove all the cups wins the game.


12. Redemption- If the game goes to OT- Standard Pong Rules- with the addition that you use NONE of your dodge cups.


Use this Rack Formation for Dodge Pong (Randomize the 3 odd colors)


flip-pong-rack-2-225x225


   Team 1 Side


flip-pong-rack-1-225x225


Team 2 Side


Rack


flip-pong-dodge-pong-225x225


Wild Cups


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Randomize the cups numbered ‘1-10’ into a triangle rack in any sequence.


5. Standard Pong Rules*


ALONG WITH...


6. Each number has a rule assigned to it.


7. The rule is only applied when that cup number has been made.


8. Redemption- If the game goes to OT-Standard Pong Rules, with the addition that each team can choose which cup numbers they want in their triangle rack.


Rules for each number, you can make up your own rules for your friends as well.


#1-Non-Dominant.............The other team shoots with its non-dominant hand for one round.


#2-Celebrity Shot.......Your team chooses celebrity shooters for the other team for one round.


#3-Jump Shot................The other team performs a jump for one round.


#4-Lose 1 Rack............The other team loses one of their racks for the remainder of the game.


#5-Switch it.................The other team's partners have to switch places for the remainder of the game.


#6-Ball Back................The person who made that cup gets another shot.


#7-Bounce it..............The other team has to bounce it for one round.  You can't block the bounce, and it does NOT count as 2 cups made.


#8-Flip it......................Once this cup is made, the teams will immediately play ‘Flip Cup’ with four cups (one for each person) in a relay race, winners get the balls.  The made cup is eliminated no matter the result.


#9-Repeat.....................Your team repeats the last word you say for the remainder of the game, drink every time you don't.


#10-Seconds................The person who makes this cup chooses someone at the table to drink 10 seconds.  

Bluff Cup


1. Standard Shooting*


2. One or more players on each team


3. Standard Triangle Rack* (six or ten cups).


4. Randomize the numbers ‘1-10’ into a triangle rack any way you would like.


5. Standard Pong Rules*


ALONG WITH...


6. When a cup is made on a team, that defending team can now ask a higher or lower question.


7. The defending team can also choose to NOT ask that question depending on strategy.


8. The question is higher or lower than a certain number.


For Example, if the ‘5’ cup is made you can now ask the opposing team if they think the number is higher or lower than any number other than the number that was actually made (Only higher or lower can be asked). In this example, he could ask higher or lower than any number except for '5'.


9. If the team guesses correctly whether it was higher or lower than the number asked, your team loses another cup. Two cups in total (the original made, plus another cup).


10. If the team guesses incorrectly, the shot made does not count and no cup is removed.


11. First team to make and remove all the cups wins the game.


12. Redemption- If game goes to OT-Standard Pong Rules, with the addition that you use cups numbered '1,' '3,' and '6'.


Gamer Pong


1. Rapid Fire Shooting (Shoot whenever you get the ball).


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. You and your teammate are on OPPOSITE sides of the table.


5. Each team gets a color.


6. Each team gets a ball.


7. Your team wants to eliminate your team’s cups.


8. Drink before you shoot.


9. No Bounces.


10. No Re-Racks.


11. No Redemption.


12. First to eliminate their team’s cups wins.


Use this Rack Formation for Gamer Pong


gamer-pong-225x225


Cup Collector


1. Bounces only.


2. One or more players on each team.


3.Standard Pong Rules*


ALONG WITH…


4. At the beginning of the game, you pick your team color; blue or red.


5. You can only bounce into your team’s color. If you bounce into the opposing team cup, the cup is drank by your team and removed from the game.  First team to finish all their team’s color wins!


6. Redemption- Same Rules with a new rack formation.


Use this Rack Formation for Cup Collector


cup-collector-225x225


Use this Rack Formation for OT


cup-collector-ot-225x225


Island Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Standard Pong Rules*


ALONG WITH…


5. At the beginning of the game pick your team color; blue or red.


6. Decide on how many island cups are going to be played.


For Example, if you are the blue team and the game is using two island cups then use two red cups in your Standard Triangle Rack.  Those red cups would be the island cups.


7. Island Cups remove 2 cups instead of 1 when made. The made cup plus 1.


8. Each individual can only call “Island” once during the game.


9. If you call the Island Cup and make another cup it does not count as a made cup.


10. The Island cup has to be called in order to remove 2 cups from the game.


11. You can place your island cups anywhere in the rack you would like to. This will create strategy throughout the game of when to make the island cups and where to place the island cups.


12. First team to make all the cups wins.


13. Redemption- If the game goes to OT- Standard Pong Rules, with the addition that you use ONE island cup per team and only ONE island call per team.


Example of what could be an Island Pong Rack


island-pong-rack-1-225x225


Team 1


island-pong-rack-2-225x225


Team 2


Rack


island-pong-table-view-225x225


Odds & Evens


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack*


4. Randomize the numbers ‘1-10’ into a triangle rack, any way you would like.


5. Standard Pong Rules*


ALONG WITH...


6. At the beginning of the game, you can pick your team as either odds or even.


For Example, if your team is even then your even numbers (five of them) have to be hit twice before then can be removed from the game.


7. Keep track of what cups have been hit by rotating the cup so the number is facing upside down.  After a power number has been hit once, rotate it so it is facing upside down.


8. Bounce shots into a power number eliminates it.


9. This game creates strategy of where you want to put your best pieces at the beginning of the game and after each rack.


10. First team to make all the cups wins.


11. Redemption- If the game goes to OT-Standard Pong Rules, with the addition that you use NONE of your power numbers.


Blues & Reds


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups)


4. Randomize the colors any way your team would like.


5. Standard Pong Rules*


ALONG WITH…


6. At the beginning of the game pick your team color; blue or red.


7. If you are the blue team then the blue (five) cups are your power cups.  Power cups have to be hit twice before being removed from the game.  The game is like odds & evens, but differs because the power cups are not hidden from your view.


8. Keep track of what cups have been hit by rotating the cup so the number is facing upside down. After a power number has been hit once, rotate it so it is facing upside down.


9. Bounce shots into a power number eliminates it.


10. First team to make all the cups wins.


11. Redemption- If the game goes to OT- Standard Pong Rules, with the addition that you use NONE of your power colors.


Capture the Cup


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Standard Pong Rules*.


ALONG WITH...


5. Cup numbered ‘5’ is the Flag.


6. The game only ends when the cup numbered ‘5’ is captured.


7. Cup numbered ‘5’ is never removed from the game.


8. Any other made cup is drank and removed from the game.


9. There are four rows in a rack.


10. Cup ‘5’ starts in the back row (hide it in any of the four spots). When moving the flag put it below the table with another cup to better hide that flag.


ctc-1-225x225


11. When the Flag is made, it is then moved up a row (hide it in any of the three spots).


ctc-2-225x225


12. When the Flag is made again, it is moved up another row (hide it in any of the two spots).


ctc-3-225x225


13. When the Flag is made again, it is moved to the final row.


ctc-4-225x225


14. When it is made in the final row, the Flag has been captured and the game is over.


15. NO RE-RACKS


16. Redemption- If the game goes to OT-Standard Pong Rules, with the addition that the team can hide their number '5' cup in any of three cups. First team to make the number '5' cup wins, no matter the cup made total.


Wild Memory


1. Standard Shooting*


2. One or more players on each team.


3. Standard Triangle Rack* (six or ten cups).


4. Randomize the cups numbered ‘1-10’ into a triangle rack in any sequence.


5. Standard Pong Rules*


ALONG WITH...


6. At the beginning of the game, each team has approximately 8 seconds to look at where the opposing team placed their numbers.


7. Now, when a cup is made during this game you also have to correctly identify which number you made as well, in order to remove it from the game. If you guess incorrectly, the cup is not removed from the game.


8. Any player on your team can answer which number it is.


9. Two Racks are allowed, but remember that each time a team racks, they can randomize the remaining numbers causing confusion. You have to strategize if or when you should rack, because it will be harder to identify which numbered cup you made.


ALONG WITH…


10. Each number has a rule assigned to it.


11. The rule is only applied when that cup number has been made and correctly identified.


12. First team to make all the cups wins.


13. Redemption- If game goes to OT-Standard Pong Rules, with the addition that you use cups numbered ‘1,’ ‘2,’ and ‘3’.


Rules for each number, you can make up your own rules for your friends as well.


#1-Non-Dominant.............The other team shoots with its non-dominant hand for one round.


#2-Celebrity Shot.......Your team has to pick two people to take the shots.


#3-Jump Shot................The other team performs a jump shot for one round.


#4-Lose 1 Rack............Lose one of your racks for the remainder of the game


#5-Switch It.................The other team's partners switch places for the remainder of the game.


#6-Ball Back................The person who made that cup gets another shot.


#7-Bounce it..............The other team has to bounce it for one round.  You can't block the shot, and it does NOT count as 2 cups made.


#8-Flip it......................Once this cup is made, the teams will immediately play ‘Flip Cup’ with four cups (one for each person), winners get the balls.


#9-Repeat.....................Repeat the last word you say for the remainder of the game, drink every time you don't.


#10-Seconds................Choose who drinks for ten seconds


Slip Cup Football





4 Quarters

1st quarter
•       Players have to bounce the ball into the other teams offensive line cups (Bounces only)
•       If ball bounces into other team’s cup, then the previous cup is brought back into play
•       Once all offensive line cups have been made you can move onto the next quarter
2nd quarter
•       Players have to bounce the ball into the other team’s Quick Screen Cups (Bounces only)
•       If ball bounces into other team’s cup, then the previous cup is brought back into play and may be brought back into previous quarter.
•       Once all Quick Screen Cups have been made you can move onto the next quarter
3rd quarter
•       The defender cup in now brought into play. You have two defender cups you can place anywhere around the back three cups at anytime during the game, like a defensive back trying to intercept a pass. (The Fade Cups and Hail Mary Cup)
•       You have to shoot the ball into 1 of the 2 fade cups, once completed you can move onto the next quarter
•       If ball is intercepted by a defender cup, then the previous cup is brought back into play and may be brought back into previous quarter.
•       If only one fade cup is remaining, you can have both defender cups surrounding the one cup
4th quarter
•       The Hail Mary Cup
•       This is the final cup, a solo shot in the back middle of the table
•       Both defender cups can surround this final Hail Mary Cup
•       If ball is intercepted by a defender cup, then the previous cup is brought back into play and may be brought back into previous quarter.
•       Make the final cup and your team wins
•       Redemption is allowed
Overtime
•       Bring back in the last three cups (The 2 Fade Cups and Hail Mary Cup)
•       Continue play as previous rules state until there is a winner


Use this Rack Formation


slip-cup-football-225x225


3v3

CupSweeper


1. Standard Shooting*


2. Three players on each team


3. Three ping pong balls used


4. Standard Triangle Rack*


5. Randomize the numbers ‘‘1-10’’ into a triangle rack, any way you would like.


6. Standard Pong Rules*


ALONG WITH...


7. The numbers '1' & '2' are bomb cups.


8. When a player makes a bomb cup he is eliminated from the game, that team will still shoot three times per round even if they are down to one player.


9. A player can be brought back into the game if your team makes 2 out of 3 shots in a round. This is important for Redemption/OT.


10. First team to make all the cups wins.


11. Redemption- While shooting in redemption your team gets only the number of shots of the players remaining on your team.


For Example, if a team has only one player remaining, they only get one shot in redemption.


12. If the game goes to OT-Standard Pong Rules, with the addition that you only get the number of shots of the players remaining in the game, and NO bomb cups are used.


Wampum


1. Standard Shooting*


2. Three players on each team.


3. Standard Triangle Rack* (six or ten cups) in numerical sequence.


4. Standard Pong Rules*


5. Side beverages are needed for this game.


6. Each player gets a shot per round. After a made shot, instead of drinking what's in the cup you drink the number of seconds in the made cup.


For Example, if the number '10' cup is made both you and your team each drink 10 seconds from your side beverage.


7. The made shots are scored by the number in the cup and added to your team's total.


For Example, in one round a team made cups numbered '1,' '4,' and '6'; the team's total is 11 for that round.  In the next round, make sure the Standard Triangle Rack is reformed.


8. Bounces counts as double the points & seconds.


9. You can leave a ball in a cup to make it more difficult for a shot to be made.


10. The team with the most points after 3 (5 or 7) rounds of shooting wins the game.


11. Tiebreakers are settled by one shot per round until the game has a winner.


12 Balls are returned if all three members make their shots in a round.


13. NO RE-RACKS

Team Games

Tipsy Tower





1. Bounces only.


2. Two to three players per team, as many teams as you want; 2 players and 4 teams work best.


3. 5 cups per team, stacked.  A tower stacked 5 cups high, 1 tower per team.


4. The objective of the game is to bounce the ball into the tower.


5. No person can bounce the ball twice in a row.


6. After a made bounce, that person drinks the cup & removes it from the tower.


7. First team to finish their stack & stack the empty cups into a tower wins!


Use this Rack Formation for Tipsy Tower


tipsy-tower-225x225


Red Pover


1. Bounces only unless you are shooting the redemption shot.


2. Rapid bouncing when the round starts.


3. Two balls used in this game; one for each team-OPTION 8 balls is fun too!


4. Two teams, four players on each team.


5. Each team is on the long side of the table.


6. Each individual has 2 cups, stacked in front of them.


7. The redemption cups are always cup number ‘10’ and are placed on the far ends of the table. The eight other cup numbers on your team are randomly spread out among your team.  Know your two numbers.


8. A round starts by one individual from the team starting a game or the team that won the last round. The individual will say, “Red Pover, Red Pover, come on over cup number X.”  The individual that called the cup number squares off in the gauntlet against player whose cup number was called.


For Example, I say come on over cup number 3.  I would play this round against the opposing team member who had cup number 3.


9. Your two numbers are in play until you have been eliminated from the game. If you call out a number of a player that has been eliminated, it is a retry and you just try another number.


10. The object of the game is when the round starts; you try to bounce the ball into the opposing player’s cup. First player to do that wins that round.  The loser will lose a cup & drink it.  If it was their last cup, he will get a shot at the redemption cup.


11. If the player makes the redemption shot, the player comes back into the game with a single cup. If the player misses, the player is out of the game and drinks the redemption cup and refills it.


12. Team that eliminates all the other opponents cups wins.


Use this Rack Formation for Red Pover


red-pover-225x225


Bounce Stack


1. Bounces only.


2. Five players on each team, two teams.


3. Each player has one cup in front of them.


4. Each team gets one ball.


5. Each team plays on the long side of the table like Flip Cup.


6. This is relay race game.


7. First team to finish the race wins.


8. The object of the game is to bounce it in the cup in front of you.


9. It goes drink it, bounce it and then stack it in your teammate’s cup. The process is repeated until a team finishes all their cups.  The last person should be bouncing into a stack of 8 cups.


For Example, I drink the cup then I bounce it into that same cup.  Once I make the bounce into my cup, my teammate now can drink his cup.  After the cup has been drunk he stacks it into the empty cup that the previous teammate bounced it into.  This cup should be stacked 2 high, and by the end of the game the last tower will be stacked 8 high.


Use this Rack Formation for Bounce Stack


bounce-stack-225x225


Team Pong


1. Standard Shooting*


2. 2 balls for Standard Shooting


3. One or more players on each team.


4. Four teams in play.


5. Standard Pong Rules*


ALONG WITH…


6. There are 4 teams in this game. They are Blue Even Numbered Cups, Blue Numbered Odd Cups, Red Even Numbered Cups, & Red Odd Numbered Cups.


7. Each team gets a side of the table (4 sides).


8. The Rack is in the center of the table in a custom number & color order.


9. Your team wants to remove ALL the other team’s cups.


For Example, if you are blue team even cups (B-2, B-4, B-6, B-8, & B-10), you want to keep these cups in the game while eliminating all the other teams’ cups.


10. Every time one of your team’s cups is made, your team drinks it & removes it from the game.


11. Drink before you shoot.


12. No Re-Racks.


13. Team with only their cups remaining…wins!


14. No Redemption.


Use this Rack Formation for Team Pong


team-pong-225x225


Rack


team-pong-table-view-225x225 


Bounce & Flip


1. Bounces only.


2. Rapid bouncing once the game has started.


3. Two players on a team.


4. One ball per team.


5.Teammates on opposite sides of the table with 2 cups stacked.


6. One side of the table starts with the balls.


7. Teams try to bounce it into their team’s cups.


8. Once a cup has been made you have to drink it then flip it!


9. Keep flipping until you successfully flipped it then continue to bounce.


10. Flip cup after each bounce made.


11. First team who has made and flipped all over their team’s cups wins!


 


Use this Rack Formation for Bounce & Flip


bounce-flip-225x225


Outdoor Game

Pong Toss


1. Two players on each team


2. Two or more teams can play at a time.


3. You and your teammate are on opposite sides of each other.  All teams must be an equal distance apart from their teammates.


4. Each player has three or five cups in front of them, whichever is agreed upon before the game


5. Each team has one ping pong ball. This is your team's ball. Another ball cannot be used.


6. Throw the ball underhand or overhand across to each other.


7. Your teammate has to try and catch the ping pong ball you tossed in midair with their cup.


8. When a ball is caught in a cup, you drink it. Eliminate it and move on to the next cup.


9. Drink before your next toss.


10. When all cups have been eliminated your team wins. First to eliminate all their cups wins.


11. Try setting up the cups further and further apart to add difficulty/fun to the game!!


Fast pace game, winners drink more.


If you have more than two teams you can turn it into an elimination. Last place finish doesn't move onto the next round.

3D Pong

3D Pong





1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. Standard Pong just played with stacked cups.


5. 1 Re-Rack, but only when the top layers has been removed.


6. First team to make all the cups wins.


7. Redemption- If the game goes to OT- Standard Pong Rules, with the addition that you use a 3 cup stack rack.


Use this Rack Formation for 3D Pong


3D Pong


Tower Pong


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. Standard Pong just played with stacked cups.


5. 1 Re-Rack, but only when the top layer has been removed.


6. First team to make all the cups wins.


7. Redemption- If the game goes to OT- Standard Pong Rules, with the addition that you use a 3 cup stack rack.


Use this Rack Formation for Tower Pong


tower-pong-225x225


Civil War Tower


1. Rapid Fire Shooting (Shoot whenever you get the ball).


2. Three vs. Three


3. Three balls used during the game.


4. Tower Civil War is played exactly like regular Civil War, but the cups are stacked.


5. The cups are stack 3 high. One stack of 3 cups per person.


6. First team to eliminate the other opponent’s cups wins.


7. No Redemption.


Use this Rack Formation for Civil War Tower


tower-civil-war-225x225


Tower Defense





1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


Use this Rack Formation for Tower Defense


tower-defense-225x225


4. The objective of the game is to make the lone cup. A team wins when the lone cup has been made.


5. The lone cup can be moved at anytime to be better hidden behind the towers. The towers can be switch around, but the tower cannot be stacked higher than 3 cups.  The Towers should constantly be reformed to better protect your lone cup.  You can reform the stack in mid-shot.


6. The lone cup cannot be moved mid-shot.


7. Redemption- If the game goes to OT- Standard Pong Rules, with the addition that you do one stack of three with the lone cup hidden behind it. Shoot Straight on during OT.

Skee-Pong Stack


1. Bounces only.


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


Use this Rack Formation for Skee-Pong Stack


skee-pong-stacked-225x225


4. No Re-Racks.


5. First team to eliminate all the cups wins.


6. No Redemption.


Bottoms Up


1. Standard Shooting*


2. One or more players on each team.


3. Standard Pong Rules*


ALONG WITH…


4. The objective of the game is to find & make the number `5’ cup.


5. Hide the number `5’ cup in any of the 5 bottom in the stacked rack.


6. First team to make the number 5 cup wins.


7. No Redemption.


Use this Rack Formation for Bottoms Up


tower-number-225x225